![]() Some of those crashing might be related to the disc swap. There might be more, but I haven't tested the other levels. All cards and readers are blue, but the messages about the cards and required cards are correct. Correction: it's still the "red" keycard, but this appears to be some sort of palette error. Random odd difference that E1L1 has the blue keycard instead of red. In E1L1, the theater's main lobby, the posters are actually the same as the PC version, the adult movie posters. The sentry drone at the start of Ministry of Fear is absent (correction, it's actually there but the sprite is corrupted and I didn't notice it flying away out of view the first time I played it). ![]() Ministry of Fear appears to occupy E4L5 slot, and E4L6 just doesn't load. ![]() They all say "V X.X" or some variation (like version 2.0). In Plug n Pray, some of the maps have text on the wall near the player at the start. Some sprites might be different (ie requiring touching up), but it's hard to tell because most of the enemy sprites are corrupted which is very likely due to disc swapping. It's orange instead of yellow and looks like it uses the 1.3D font instead of the one the retail uses which IINM is based on 1.4/1.5 No sound effects during gameplay, but might be due to swapping discs. An xa music file is missing on the disc. I feel like this is neither intended nor an error with the prototype might be related to the disc swap method we're using, the game data might not be arranged the same between retail and prototype. None are associated correctly not playing from the start of the tracks some maps don't play music abruptly cutting at places and resuming at others or playing other tracks the unused Metallic Horrific plays in one of the maps. The game not starting up could be due to a security measure or copy protection on the disc, and we might be bypassing it to a certain extent. This is likely causing issues in-game, though, and we might not be seeing content that should be there. ![]() The disc doesn't boot up and we're relying on disc swapping and gameshark codes to view whatever content we can. We have a preview version of Duke Nukem TMD that is noticeably different from the final. ![]()
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